You can let users sign in to your app with their Google accounts on devices withlimited input capabilities, such as Internet-connected TVs. World edit minecraft install.
The app displays a short code and sign-in URL to the user. Then, the user opensthe sign-in URL in a web browser, enters the code, and grants the app permissionto access the user's sign-in information. Finally, the app receives confirmationand the user is signed in.
The app works on every device running on Android 4.0+ The latest version of Google Installer also enables data sync. Download & Install Google Installer Apk (Gapps): Now that you are well aware of Google Installer, it's time to check out how to install it on an Android device. First of all, download Google Installer apk on your device. Googlefier lets you easily install Google apps on Huawei and Honor devices. It's no surprise that many new Huawei and Honor devices launched in the past year don't come with Google Mobile. To download onto your iOS device, click here, press Install, and follow the instructions. Alternatively, you can search the Google Play (Android) or App Store (iOS) for Google Chrome on your.
To use this sign-in flow, the app must run on a device that meets the followingcriteria:
- The device must be capable of displaying a 40-character URL and a 15-characteruser code, along with instructions to the user.
- The device must be connected to the Internet.
Get a client ID and client secret
Your app needs an OAuth 2.0 client ID and client secret to make requests toGoogle's sign-in endpoints.
To find your project's client ID and client secret, do the following:
- Select an existing OAuth 2.0 credential or open the Credentials page.
- If you haven't done so already, create your project's OAuth 2.0 credentials by clicking Create credentials > OAuth client ID, and providing the information needed to create the credentials.
- Look for the Client ID in the OAuth 2.0 client IDs section. For details, click the client ID.
If you are creating a new client ID, select theTVs and Limited Input devices application type.
The app works on every device running on Android 4.0+ The latest version of Google Installer also enables data sync. Download & Install Google Installer Apk (Gapps): Now that you are well aware of Google Installer, it's time to check out how to install it on an Android device. First of all, download Google Installer apk on your device. Googlefier lets you easily install Google apps on Huawei and Honor devices. It's no surprise that many new Huawei and Honor devices launched in the past year don't come with Google Mobile. To download onto your iOS device, click here, press Install, and follow the instructions. Alternatively, you can search the Google Play (Android) or App Store (iOS) for Google Chrome on your.
To use this sign-in flow, the app must run on a device that meets the followingcriteria:
- The device must be capable of displaying a 40-character URL and a 15-characteruser code, along with instructions to the user.
- The device must be connected to the Internet.
Get a client ID and client secret
Your app needs an OAuth 2.0 client ID and client secret to make requests toGoogle's sign-in endpoints.
To find your project's client ID and client secret, do the following:
- Select an existing OAuth 2.0 credential or open the Credentials page.
- If you haven't done so already, create your project's OAuth 2.0 credentials by clicking Create credentials > OAuth client ID, and providing the information needed to create the credentials.
- Look for the Client ID in the OAuth 2.0 client IDs section. For details, click the client ID.
If you are creating a new client ID, select theTVs and Limited Input devices application type.
Obtain a user code and verification URL
Once a user requests to sign in using a Google Account, you obtain a user codeand verification URL by sending an HTTP POST request to the OAuth 2.0 deviceendpoint, https://oauth2.googleapis.com/device/code
. Include yourclient ID and a list of the scopes you need with the request. If you only wantto sign in users with their Google accounts, request only the profile
andemail
scopes; or, if you want to request permission to call asupported APIon behalf of users, request the required scopes in addition to the profile
and email
scopes.
The following is an example request for a user code:
Using curl
:
The response is returned as a JSON object:
Your app displays the user_code
and verification_url
values to the user,and, at the same time, polls the sign-in endpoint at the specified interval
until either the user signs in or the time specified by expires_in
has passed.
Display the user code and verification URL
After you receive a user code and verification URL from the device endpoint,display them and instruct the user to open the URL and enter the user code.
The values of verification_url
and user_code
are subject to change. Designyour UI in a way that can handle the following limits:
user_code
must be displayed in a field wide enough to handle 15W
-sizedcharacters.verification_url
must be displayed in a field wide enough to handle a URLstring that is 40 characters long.
Both strings can contain any printable character from the US-ASCII characterset.
When you display the user_code
string, don't modify the string in any way(such as changing the case or inserting other formatting characters), becauseyour app might break if the format of the code changes in the future.
You can modify the verification_url
string by stripping off the scheme fromthe URL for display purposes if you choose. If you do, be sure your app canhandle both 'http' and 'https' variants. Google chorme com. Don't otherwise modify theverification_url
string.
When the user navigates to the verification URL, they see a page similar to thefollowing:
About this mac not working. After the user enters the user code, the Google sign-in site presents a consentscreen similar to the following:
If the user clicks Allow, then your app can obtain an ID tokento identify the user, an access token to call Google APIs, and a refresh tokento acquire new tokens.
Obtain an ID token and refresh token
After your app displays the user code and verification URL, begin polling thetoken endpoint (https://oauth2.googleapis.com/token
) with the devicecode that you received from the device endpoint. Poll the token endpoint at theinterval, in seconds, specified by the interval
value.
The following is an example request:
Using curl
:
If the user has not yet approved the request, the response is as follows:
Your app should repeat these requests at a rate that does not exceed the valueof interval
. If your app polls too quickly, the response is as follows:
Once the user signs in and grants your app access to the scopes you requested,the response to your app's next request includes an ID token, an access token,and a refresh token:
Upon receipt of this response, your app can decode the ID token to get basicprofile information about the signed-in user, or send the ID token to your app'sbackend server to securely authenticatewith the server. Also, your app can use the access token tocall the Google APIsthat the user authorized.
ID and access tokens have limited lifetimes. To keep the user signed in beyondthe tokens' lifetimes, store the refresh token and use it torequest new tokens.
Get user profile information from the ID token
You can get profile information about the signed-in user by decoding the IDtoken with any JWT-decoding library. Forexample, using the Auth0 jwt-decodeJavaScript library:
Note: Because you received the ID token directly from Google, you can decode thetoken without validating it. Whenever you receive an ID token from a sourceother than Google, such as from a client app to your backend server, you mustvalidate the token to ensure its authenticity. SeeAuthenticate with a backend server.More information
- To keep users signed-in beyond the lifetime of an ID token, seeRefreshing an access token.
- If you need to authenticate with a backend server, seeAuthenticate with a backend serverfor information on doing so securely.
The Google USB Driver is required for Windows if you want to performadb debugging with Google devices. Windows drivers forall other devices are provided by the respective hardware manufacturer, as listed in theOEM USB Drivers document.
Note:If you're developing on Mac OS X or Linux, then you do not need to install a USBdriver. Instead seeUsing Hardware Devices.
You can download the Google USB Driver for Windows in one of two ways:
- Or, get it from the Android SDK Manager as follows:
- In Android Studio, click Tools > SDK Manager.
- Click the SDK Tools tab.
Select Google USB Driver and click OK.
Figure 1. The SDK Manager with the Google USB Driver selected
- Proceed to install the package. When done, the driver files are downloaded into the
android_sdkextrasgoogleusb_driver
directory.
Using the SDK Managerhelps you keep the driver up to date by notifying you when your current driveris out of date.
For installation information, readInstall a USB Driver.
Download the Google USB driver
Before downloading, you must agree to the following terms and conditions.
Terms and Conditions
This is the Android Software Development Kit License Agreement1. Introduction
1.1 The Android Software Development Kit (referred to in the License Agreement as the 'SDK' and specifically including the Android system files, packaged APIs, and Google APIs add-ons) is licensed to you subject to the terms of the License Agreement. The License Agreement forms a legally binding contract between you and Google in relation to your use of the SDK.1.2 'Android' means the Android software stack for devices, as made available under the Android Open Source Project, which is located at the following URL: https://source.android.com/, as updated from time to time.1.3 A 'compatible implementation' means any Android device that (i) complies with the Android Compatibility Definition document, which can be found at the Android compatibility website (https://source.android.com/compatibility) and which may be updated from time to time; and (ii) successfully passes the Android Compatibility Test Suite (CTS).1.4 'Google' means Google LLC, organized under the laws of the State of Delaware, USA, and operating under the laws of the USA with principal place of business at 1600 Amphitheatre Parkway, Mountain View, CA 94043, USA.2. Accepting this License Agreement
2.1 In order to use the SDK, you must first agree to the License Agreement. You may not use the SDK if you do not accept the License Agreement.2.2 By clicking to accept and/or using this SDK, you hereby agree to the terms of the License Agreement.2.3 You may not use the SDK and may not accept the License Agreement if you are a person barred from receiving the SDK under the laws of the United States or other countries, including the country in which you are resident or from which you use the SDK.2.4 If you are agreeing to be bound by the License Agreement on behalf of your employer or other entity, you represent and warrant that you have full legal authority to bind your employer or such entity to the License Agreement. If you do not have the requisite authority, you may not accept the License Agreement or use the SDK on behalf of your employer or other entity.3. SDK License from Google
3.1 Subject to the terms of the License Agreement, Google grants you a limited, worldwide, royalty-free, non-assignable, non-exclusive, and non-sublicensable license to use the SDK solely to develop applications for compatible implementations of Android.3.2 You may not use this SDK to develop applications for other platforms (including non-compatible implementations of Android) or to develop another SDK. You are of course free to develop applications for other platforms, including non-compatible implementations of Android, provided that this SDK is not used for that purpose.3.3 You agree that Google or third parties own all legal right, title and interest in and to the SDK, including any Intellectual Property Rights that subsist in the SDK. 'Intellectual Property Rights' means any and all rights under patent law, copyright law, trade secret law, trademark law, and any and all other proprietary rights. Google reserves all rights not expressly granted to you.3.4 You may not use the SDK for any purpose not expressly permitted by the License Agreement. Except to the extent required by applicable third party licenses, you may not copy (except for backup purposes), modify, adapt, redistribute, decompile, reverse engineer, disassemble, or create derivative works of the SDK or any part of the SDK.3.5 Use, reproduction and distribution of components of the SDK licensed under an open source software license are governed solely by the terms of that open source software license and not the License Agreement.3.6 You agree that the form and nature of the SDK that Google provides may change without prior notice to you and that future versions of the SDK may be incompatible with applications developed on previous versions of the SDK. You agree that Google may stop (permanently or temporarily) providing the SDK (or any features within the SDK) to you or to users generally at Google's sole discretion, without prior notice to you.3.7 Nothing in the License Agreement gives you a right to use any of Google's trade names, trademarks, service marks, logos, domain names, or other distinctive brand features.3.8 You agree that you will not remove, obscure, or alter any proprietary rights notices (including copyright and trademark notices) that may be affixed to or contained within the SDK.4. Use of the SDK by You
4.1 Google agrees that it obtains no right, title or interest from you (or your licensors) under the License Agreement in or to any software applications that you develop using the SDK, including any intellectual property rights that subsist in those applications.4.2 You agree to use the SDK and write applications only for purposes that are permitted by (a) the License Agreement and (b) any applicable law, regulation or generally accepted practices or guidelines in the relevant jurisdictions (including any laws regarding the export of data or software to and from the United States or other relevant countries).4.3 You agree that if you use the SDK to develop applications for general public users, you will protect the privacy and legal rights of those users. If the users provide you with user names, passwords, or other login information or personal information, you must make the users aware that the information will be available to your application, and you must provide legally adequate privacy notice and protection for those users. If your application stores personal or sensitive information provided by users, it must do so securely. If the user provides your application with Google Account information, your application may only use that information to access the user's Google Account when, and for the limited purposes for which, the user has given you permission to do so.4.4 You agree that you will not engage in any activity with the SDK, including the development or distribution of an application, that interferes with, disrupts, damages, or accesses in an unauthorized manner the servers, networks, or other properties or services of any third party including, but not limited to, Google or any mobile communications carrier.4.5 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any data, content, or resources that you create, transmit or display through Android and/or applications for Android, and for the consequences of your actions (including any loss or damage which Google may suffer) by doing so.4.6 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any breach of your obligations under the License Agreement, any applicable third party contract or Terms of Service, or any applicable law or regulation, and for the consequences (including any loss or damage which Google or any third party may suffer) of any such breach.5. Your Developer Credentials
Google Portal Device Download
5.1 You agree that you are responsible for maintaining the confidentiality of any developer credentials that may be issued to you by Google or which you may choose yourself and that you will be solely responsible for all applications that are developed under your developer credentials.6. Privacy and Information
6.1 In order to continually innovate and improve the SDK, Google may collect certain usage statistics from the software including but not limited to a unique identifier, associated IP address, version number of the software, and information on which tools and/or services in the SDK are being used and how they are being used. Before any of this information is collected, the SDK will notify you and seek your consent. If you withhold consent, the information will not be collected.6.2 The data collected is examined in the aggregate to improve the SDK and is maintained in accordance with Google's Privacy Policy.6.3 Anonymized and aggregated sets of the data may be shared with Google partners to improve the SDK.7. Third Party Applications
7.1 If you use the SDK to run applications developed by a third party or that access data, content or resources provided by a third party, you agree that Google is not responsible for those applications, data, content, or resources. You understand that all data, content or resources which you may access through such third party applications are the sole responsibility of the person from which they originated and that Google is not liable for any loss or damage that you may experience as a result of the use or access of any of those third party applications, data, content, or resources.7.2 You should be aware the data, content, and resources presented to you through such a third party application may be protected by intellectual property rights which are owned by the providers (or by other persons or companies on their behalf). You may not modify, rent, lease, loan, sell, distribute or create derivative works based on these data, content, or resources (either in whole or in part) unless you have been specifically given permission to do so by the relevant owners.7.3 You acknowledge that your use of such third party applications, data, content, or resources may be subject to separate terms between you and the relevant third party. In that case, the License Agreement does not affect your legal relationship with these third parties.8. Using Android APIs
8.1 Google Data APIs8.1.1 If you use any API to retrieve data from Google, you acknowledge that the data may be protected by intellectual property rights which are owned by Google or those parties that provide the data (or by other persons or companies on their behalf). Your use of any such API may be subject to additional Terms of Service. You may not modify, rent, lease, loan, sell, distribute or create derivative works based on this data (either in whole or in part) unless allowed by the relevant Terms of Service.8.1.2 If you use any API to retrieve a user's data from Google, you acknowledge and agree that you shall retrieve data only with the user's explicit consent and only when, and for the limited purposes for which, the user has given you permission to do so. If you use the Android Recognition Service API, documented at the following URL: https://developer.android.com/reference/android/speech/RecognitionService, as updated from time to time, you acknowledge that the use of the API is subject to the Data Processing Addendum for Products where Google is a Data Processor, which is located at the following URL: https://privacy.google.com/businesses/gdprprocessorterms/, as updated from time to time. By clicking to accept, you hereby agree to the terms of the Data Processing Addendum for Products where Google is a Data Processor.9. Terminating this License Agreement
9.1 The License Agreement will continue to apply until terminated by either you or Google as set out below.9.2 If you want to terminate the License Agreement, you may do so by ceasing your use of the SDK and any relevant developer credentials.9.3 Google may at any time, terminate the License Agreement with you if:(A) you have breached any provision of the License Agreement; or(B) Google is required to do so by law; or(C) the partner with whom Google offered certain parts of SDK (such as APIs) to you has terminated its relationship with Google or ceased to offer certain parts of the SDK to you; or(D) Google decides to no longer provide the SDK or certain parts of the SDK to users in the country in which you are resident or from which you use the service, or the provision of the SDK or certain SDK services to you by Google is, in Google's sole discretion, no longer commercially viable.9.4 When the License Agreement comes to an end, all of the legal rights, obligations and liabilities that you and Google have benefited from, been subject to (or which have accrued over time whilst the License Agreement has been in force) or which are expressed to continue indefinitely, shall be unaffected by this cessation, and the provisions of paragraph 14.7 shall continue to apply to such rights, obligations and liabilities indefinitely.10. DISCLAIMER OF WARRANTIES
10.1 YOU EXPRESSLY UNDERSTAND AND AGREE THAT YOUR USE OF THE SDK IS AT YOUR SOLE RISK AND THAT THE SDK IS PROVIDED 'AS IS' AND 'AS AVAILABLE' WITHOUT WARRANTY OF ANY KIND FROM GOOGLE.10.2 YOUR USE OF THE SDK AND ANY MATERIAL DOWNLOADED OR OTHERWISE OBTAINED THROUGH THE USE OF THE SDK IS AT YOUR OWN DISCRETION AND RISK AND YOU ARE SOLELY RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER SYSTEM OR OTHER DEVICE OR LOSS OF DATA THAT RESULTS FROM SUCH USE.10.3 GOOGLE FURTHER EXPRESSLY DISCLAIMS ALL WARRANTIES AND CONDITIONS OF ANY KIND, WHETHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO THE IMPLIED WARRANTIES AND CONDITIONS OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.11. LIMITATION OF LIABILITY
Device Policy
11.1 YOU EXPRESSLY UNDERSTAND AND AGREE THAT GOOGLE, ITS SUBSIDIARIES AND AFFILIATES, AND ITS LICENSORS SHALL NOT BE LIABLE TO YOU UNDER ANY THEORY OF LIABILITY FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, CONSEQUENTIAL OR EXEMPLARY DAMAGES THAT MAY BE INCURRED BY YOU, INCLUDING ANY LOSS OF DATA, WHETHER OR NOT GOOGLE OR ITS REPRESENTATIVES HAVE BEEN ADVISED OF OR SHOULD HAVE BEEN AWARE OF THE POSSIBILITY OF ANY SUCH LOSSES ARISING.12. Indemnification
12.1 To the maximum extent permitted by law, you agree to defend, indemnify and hold harmless Google, its affiliates and their respective directors, officers, employees and agents from and against any and all claims, actions, suits or proceedings, as well as any and all losses, liabilities, damages, costs and expenses (including reasonable attorneys fees) arising out of or accruing from (a) your use of the SDK, (b) any application you develop on the SDK that infringes any copyright, trademark, trade secret, trade dress, patent or other intellectual property right of any person or defames any person or violates their rights of publicity or privacy, and (c) any non-compliance by you with the License Agreement.13. Changes to the License Agreement
13.1 Google may make changes to the License Agreement as it distributes new versions of the SDK. When these changes are made, Google will make a new version of the License Agreement available on the website where the SDK is made available.14. General Legal Terms
14.1 The License Agreement constitutes the whole legal agreement between you and Google and governs your use of the SDK (excluding any services which Google may provide to you under a separate written agreement), and completely replaces any prior agreements between you and Google in relation to the SDK.14.2 You agree that if Google does not exercise or enforce any legal right or remedy which is contained in the License Agreement (or which Google has the benefit of under any applicable law), this will not be taken to be a formal waiver of Google's rights and that those rights or remedies will still be available to Google.14.3 If any court of law, having the jurisdiction to decide on this matter, rules that any provision of the License Agreement is invalid, then that provision will be removed from the License Agreement without affecting the rest of the License Agreement. The remaining provisions of the License Agreement will continue to be valid and enforceable.14.4 You acknowledge and agree that each member of the group of companies of which Google is the parent shall be third party beneficiaries to the License Agreement and that such other companies shall be entitled to directly enforce, and rely upon, any provision of the License Agreement that confers a benefit on (or rights in favor of) them. Other than this, no other person or company shall be third party beneficiaries to the License Agreement.14.5 EXPORT RESTRICTIONS. THE SDK IS SUBJECT TO UNITED STATES EXPORT LAWS AND REGULATIONS. YOU MUST COMPLY WITH ALL DOMESTIC AND INTERNATIONAL EXPORT LAWS AND REGULATIONS THAT APPLY TO THE SDK. THESE LAWS INCLUDE RESTRICTIONS ON DESTINATIONS, END USERS AND END USE.14.6 The rights granted in the License Agreement may not be assigned or transferred by either you or Google without the prior written approval of the other party. Neither you nor Google shall be permitted to delegate their responsibilities or obligations under the License Agreement without the prior written approval of the other party.14.7 The License Agreement, and your relationship with Google under the License Agreement, shall be governed by the laws of the State of California without regard to its conflict of laws provisions. You and Google agree to submit to the exclusive jurisdiction of the courts located within the county of Santa Clara, California to resolve any legal matter arising from the License Agreement. Notwithstanding this, you agree that Google shall still be allowed to apply for injunctive remedies (or an equivalent type of urgent legal relief) in any jurisdiction.January 16, 2019Google Device Downloads
I have read and agree with the above terms and conditionslatest_usb_driver_windows.zip